|||| 8 - 15 nov 2014 ||||
7DFPS ...
monage bluster
by vrav | submitted for 7dfps |

17

6


Tag line
beware the sun


Download links (see about for more)
About
(hold left click on things to break them; collect ampules by touching them) wasd (or dvorak .oeu) + spacebar and mouse to play F5 to return to main menu F11 to toggle fullscreen
klicktock says...
Cool idea.
sparkes says...
Love the real-time shadows making great use of the new Unity free directional light shadows :) There was a slight problem where the character casts a shadow it's of the capsule. Perhaps attach a model to the player with animations even though most of it cant be seen? That would take it to the next level. Looking forward to playing the final version.
kopy says...
I was skeptical at first, because I think there's been too much focus on light for a while (every other game has "light" somewhere in their name), but this idea was really cool. Reminds med of that scene in the second Riddick-movie where they run away from the dawn on some hellish prison-planet. And it's difficult! ^^ My computer is too weak to handle it properly though. Maybe an option to downscale the shadow-resolution? :)
HuvaaKoodia says...
An interesting take on stealth, destructible terrain and virtual space. Keep at it.
vrav says...
Hiya @kopy, sorry the performance is poor. I've not had much time to work on this as I work fulltime throughout the week. But rest assured, I will optimize it eventually! The updated web player has reduced effects and shadow quality, if you wish to try it. Alternatively, the newly uploaded Windows build may perform more smoothly. Also, thanks! @sparkes - perhaps tomorrow I will do some modeling, and spend the final day adding level gen variety and balance.
Several says...
Intriguingly graceful. I like the mood you've established. The controls, gameplay, and sound all feel quite organically entwined. More than any other suggestion so far, though, I think there should be more feedback when you're trying to destroy a piece of the world—perhaps instead of the traditional auditory thump and visual debris particles to indicate a "hit," you could silently flicker the opacity of a small section of the wall near where you clicked. Beyond that, it'd be nice to be able to crouch. Oh, and I'd love a standalone mac build, to take better advantage of graphics settings.
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