|||| 8 - 15 nov 2014 ||||
7DFPS ...
Coelophyte - Day 2 progress
I'm using the 7dfps jam to learn about shaders and custom lighting models in Unity 3D. Here's the progress after 2 days. No gameplay as such yet, I'm just experimenting with navigating a dark scene and looking at interesting ways to illuminate the world. Perhaps some gameplay will emerge from this.
nine baobabs says...
Gorgeous, looking forward to seeing how this develops. How did you do that projectile jelly stuff? Love the shader you have on them, but I'm curious more about the geometry/animation. It looks like a bunch of spheres tied together, but yet, not exactly...
monoRAIL says...
Yeah it's basically a bunch of spheres tied together! More details here: http://blog.cokane.com/post/102183419590/proper-video-capture-of-my-7dfps-game-progress
nine baobabs says...
Oooh, they're egg-shaped... so simple, yet it works so much better than just perfect spheres. It gives them so much more life. Wunderbar!
7DFPS brought to you by Sven Bergstrom & Sos Sosowski & Jan Willem Nijman | Logo by Cactus Follow news and info about 7DFPS on twitter Games hosted on itch.io