|||| 8 - 15 nov 2014 ||||
7DFPS ...
Day 3 - Living in a box.
Built an enclosed room so the game objects actually stay in the world... Decided to keep scene quite dark, since the glows help to distinguish where items are (Unity free only has 1 shadow for directional lights). Also, the glowy plasma balls look quite nice :-) BUT, I really need to get the main gameplay progressing. I am debating whether to just make it a frantic shooter, rather than designing the more subtle puzzle levels I was considering. It feels like thats the game it wants to be. Unlike 2d, it is much harder for the player to plan where items will move in 3d space, but kinda fun to dodge stuff...
liked by LokisSword
LokisSword says...
Looks fun 😃 I'm also at a point where I'm considering abandoning my lofty goal and settling for something more sandbox like. What are you using for the glow effect? Is it a halo on a point light?
Baz says...
Hey Loki- yeah, its a halo on a point light, I only know the basic tricks! As an update, I have indeed cut back my game to the core. I'm not making Portal here, just something thats fun for a quick blast. This means I don't have hours of level design ahead, just placing waves of enemies in this room. It'll probably be more fun to play anyway. Good luck!
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