|||| 8 - 15 nov 2014 ||||
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7DFPS in the press
A place to collate all mentions and streams of 7DFPS games! Every year the press dives deep, head first into mining and playing the games the 7dfps community put together for the challenge. So do the Let's Play or general streaming community - they love 7dfps! If you see a link not mentioned (please check twice), leave the link in the comments, and we will add to it. Personal blogs and websites for games will be stored in a different post, this is for press/news sites only! :) Here is a list in no specific order of links to mentions of 7dfps 2013 : http://indiestatik.com/2013/08/17/7dfps/ http://indiestatik.com/2013/08/06/hot-lead-these-first-person-shooters-were-made-in-7-hours/ http://indiegames.com/2013/08/browser_freeware_pick_first_pe.html http://indiestatik.com/2013/06/20/todays-most-important-news-7dfps-returns-august-2013/ http://indiegames.com/2013/08/freeware_picks_guru_and_photog.html http://www.rockpapershotgun.com/2013/08/02/second-round-7-day-fps-2013/ http://www.edge-online.com/news/7dfps-the-gamejam-which-inspired-notch-to-make-a-firstperson-shooter-in-a-week/ http://indiegames.com/2013/08/browser_pick_how_long_can_you.html http://www.joystiq.com/2013/08/16/notch-develops-zombie-shooter-shambles-in-fps-game-jam/ http://indiegames.com/2013/08/Time_to_explore_innovation_in_the_FPS.html http://indiegames.com/2013/08/freeware_pick_look_in_2d_think.html (dutch) http://games.fok.nl/special/613231/1/1/50/zeven-dagen-honderden-games.html http://indiegames.com/2013/08/over_the_top.html http://www.eurogamer.net/articles/2013-08-19-7dfps-theres-nothing-new-under-the-gun http://www.giantfreakinrobot.com/scifi/minecraft-creator-developed-zombie-shooter-days.html http://www.techhive.com/article/2046981/shooters-on-a-budget-7dfps-game-jam-serves-up-new-ways-to-frag.html http://games.on.net/2013/08/fill-up-on-first-person-shooters-from-the-7dfps/ http://www.rockpapershotgun.com/2013/08/20/weve-got-games-for-days-7dfps-round-up/ http://blogs.unity3d.com/2013/08/20/game-jams-galore/ (italian) http://www.gamesblog.it/post/193319/7dfps-una-convention-per-linnovazione-degli-fps (italian) http://www.giocoindie.it/7dfps-i-migliori-indie-games/ http://www.usgamer.net/articles/anything-but-brown-manshoots http://www.hardcoregamer.com/2013/08/20/if-surgeon-simulator-2013-had-a-bow-and-arrow-it-might-look-like-probably-archery/ http://zombiesatemygames.com/2013/08/seven-day-fps-challenge/ http://indiestatik.com/2013/08/21/watashi-wa/ http://www.giantbomb.com/videos/worth-jamming-highlights-from-7dfps/2300-7859/ http://indiegames.com/2013/08/browser_freeware_pick_beautifu.html http://www.rockpapershotgun.com/2013/08/23/watashi-wa-is-a-soul-soothing-non-shooting-7dfps-entry/ http://indiegames.com/2013/08/galaxel.html http://www.gamingonlinux.com/articles/the-7dfps-challenge-2013-a-linux-perspective-part-one.2309 http://www.gamingonlinux.com/articles/the-7dfps-challenge-2013-a-linux-perspective-part-two.2319 http://indiegames.com/2013/08/browser_freeware_pick_vulpine.html http://www.rockpapershotgun.com/2013/08/26/jerkwad-cat-simulator-catlateral-damage/ http://gamesvideos.tv/post/59473759800/7dfps-recap-compilation-of-41-7dfps-games-2013
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7DFPS is over!
by Sos
Thank you for taking part in this amazing event! Lots of cool games have been made over this week and we hope to see some of them being developed further! Once again we managed to show that FPS is more than a casual genre and that there's a lot that haven't been done! I'm proud of all of you! Those who made an FPS in 7 days, those who started early, and those who still work on their games! And those that did not manage to finish at all (that includes me). Now it's time to play all the games and have a proper developmentless weekend, should the weather be kind enough! Play some games!
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7DFPS 2013 FULL KEYNOTE, 12 HOURS LEFT!
by JW
7DFPS 2013 is almost over, but we have one last thing for you. You can now watch all the 7DFPS 2013 keynote footage! It's full of great people and wise advice, so use it well and make those last twelve hours count! Good luck, can't wait to play your games. LESDOODIS
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Looking to Jam!
Hi All, I'm looking to join up with a team to do some awesome sound design and or/ music for the 7DFPS. It would be amazing day if I get picked up as the first day of the jam is my birthday! You can check out my website, http://www.chasebethea.com or my Soundcloud http://www.soundcloud.com/chase-bethea-1/ Looking forward to jam soon! Take care
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Hello 7DFPS
by Aske
Heeey, have you missed me? Probably not. You don't know me. I've never done a 7DFPS before, so you can't in any possible way have missed me. Well, I'm gonna make a game for the 7DFPS, because I've never done a 3d game before, so I thought I might as well try it.. That's all, hope you have a wonderful day :D
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Composer/sound designer looking to join group
Hi people, I'm looking foward to join a group for the jam. Visit my soundcloud and hear some of my works. Hola gente, estoy buscando un grupo para la jam. Visiten mi página y escuchen algunos de mis trabajos.
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Kangaroo Simulator Update #4
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Moirai - 101 day late 7DFPS game
The 7DPS was about 101 days ago! During that week I started working on a game with two friends Brad and John. We made a heap of progress during the week but unfortunately our game wasn't finished. We decided to work on it a bit more, polishing it up while studying/working on the side. I'm now glad to say that the game we started for this years 7DFPS jam is finished and ready to play. It's a short, experimental game called Moirai. You can play it here.
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Hello there, my fellow game developers.
Recently, I found out about this game developing contest, and I am really interested in it. I am a fairly skilled game developer, concept and graphic artist/designer, and a REALLY crappy audio engineer/sound artist. I am well acquainted with Unity3D, but have just found out about Hexels Pro. I play a lot of video games, mainly on the PC, ranging from: Team Fortress 2 to CounterStrike to Minecraft to SS2013 to Garry's Mod. I even squeeze in some time for Portal and Portal 2 in there. I can't wait for next year's 7DFPS. See ya there!
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GLOBEAT [actually working now] RELEASED!
Finally, only over one month late, I have finally fixed the crashing issue and sorted out a rudimentary manual install thing. Even with manual install, the game kept on crashing, and today I found the answer. It was only working on two of the three maps we had (The two that would actually be included) and what follows is the long, excruciating method to resolve the issue. Delete the player start and add it again. Dammit UDK! Anyway, download the game with this BIG LINK (Click the download button on the site) and PLEASE follow the instructions in the supplied text file, or else your game will be crashing all over the show.
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Kangaroo Simulator Update #3
This is the third "Kangaroo Simulator" update video. Finally the enemies are able to block and punch back! So here are the most important changes: - basic enemy AI - energy system (still needs optimization) - buttons - joeys
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Minecraft render in Unity3D
I know this isnt game related at all, but i know some of you peeps are still there, so I decided to share this awesome render with you guys. Im thinking that rendering animations in Unity3D is better than in blender or other 3d modeling tools. Heres a more in depth look at the render https://www.dropbox.com/s/uj24h2cziooui28/AkaZombie.zip
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WOW... I'm really late to the party
I just heard about this 7 day fps jam, but I was far to late to submit; All is not lost though, because I still was able to use the unity pro licence trial and make a game in a day! Here's a link to the game's gamejolt page with a download link, Cheers! http://gamejolt.com/games/other/awkward-dimensions/17043/
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I made a game!
I actually managed to make a game one week late! Check it out! http://7dfps.com/?action=games&id=310
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FlipFlop: A portmortem
So, this is a bit late, but got distracted by Ludum Dare and such :) What went well? What went badly? What's next? And now, a forum! -------------------------------------------- What went well?
  • Game idea! Okay so, first off, I had completely forgotten about Flip'd from last year, although it might've subconsciously been in the back of my mind! I was originally gonna make an arena-based FPS with flipping in, and when I was programming that I threw in the wall walking as well to test it -using them together seemed like an awesome mechanic for a puzzle game, so I went with it!
  • Feedback from IRC and friends The feedback I got from people was absolutely invaluable. Some of the best feedback I got was from getting a friend to sit down and play to the game infront of me (This is what caused a couple of those arrows to be thrown in, giving you slight hints where to go).
  • Level design Most of the level design seemed to go pretty well - Almost all the levels had shortcuts designed into them, and I wanted to get gold/silver/bronze time ranking into it, but didn't have the idea until too late sadly!
What went wrong? :(
  • Bugs! Horrible bugs! There was a few awful bugs I didn't have time to fix before submission. The worst offender was a slight collision bug where you'd occasionally get completely stuck in a wall. Yeah. That wasn't fun. And somehow (even though I could barely reproduce it), I swear it happened every time someone was streaming or recording it! Caught someone streaming my game on twitch, and when this happened (on level 3 I think), they called it "Worthless and broken" and quit the game. Pretty saddening. :(
  • Forgot to bake lighting on a whole level (whoops)
------------------------------------------------ As a side note, I also added a donation link on the site - Not so much to try and get money, just rather more of an experiment to see if anyone would donate anything at all. Sadly, nobody did! That was what I expected tbh, so ah well :) I also discovered apparently a LOT of people won't read the controls for a game before playing it, so most people didn't know shift was to walk. ------------------------------------------------ The game seems to have been received really well (My rough estimate says it's been played by >800 people!), and I've had a lot of great feedback, covered on serveral websites, and there's even been a few let's plays of it! Thanks to everyone that played it, wrote about it, linked it to their friends, made a video on it, etc! <3 What's next for flipflop? I'm planning to keep working on it! The plan is that I'll get an artist on board, and flesh it out into a full game, with a plot and everything! :) I've made a forum to get feedback and discuss the game with people, if anyone would like to help out, or just keep up on the game, please make an account! Forum: http://flipflop.jacobkeane.co.uk/forum/
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Kangaroo Simulator Update #2
7DFPS brought to you by Sven Bergstrom & Sos Sosowski & Jan Willem Nijman | Logo by Cactus Follow news and info about 7DFPS on twitter Games hosted on itch.io