|||| 8 - 15 nov 2014 ||||
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About
Name
Baz
Timezone
Europe/London -- (GMT) London
Website
https://twitter.com/GoodReactions
Coolness
100% cool
Games
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Post-mortem
by Baz
As promised, a quick post-mortem on Repulsive Creatures. This was a solo project, using Unity. I've made a few Unity games, but I think this is my best yet, and I learnt a lot. Things that went well:
  • Good progress each day. Had a working build at end of each day.
  • Focussed on 1 core mechanic, kept the concept simple. No feature creep!
  • Got support from the 7dfps community, and tried to give some back too.
  • Found solutions to Unity issues pretty quickly.
  • Didn't spend too much time on art/sound, modified free resources where possible.
  • Random seed to generate levels (after giving up idea of designing them all by hand).
  • The 'sightline' from the gun was a late addition -- it was almost unplayable before that, like playing pool with an invisible cue :)
Things that could be improved:
  • Obviously, more level layout variety would be good. Force the player to change tactics etc.
  • Make a better enemy model, with animations.
  • Used the standard FPS controller without really understanding it - its not perfect.
  • Better lighting effects would improve depth perception for the player.
  • I notice others posted wip builds for people to play, could do this to get feedback.
  • I cut a few corners, e.g. menus/options (mouse sensitivity, FOV).
  • Some mesh clipping issues I couldn't fix.
  • Some better explosion effects, perhaps dynamic splats around the room.
  • I'd like Unity to crash less...
baz.
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Day 7 - Repulsive Creatures is DONE!
by Baz
Finally finished after a very busy day. Got everything done that I wanted, though I didn't leave much time for 'designing' levels. Will write a full post-mortem tomorrow. Play it here: http://bazit.itch.io/repulsive-creatures [Edit - I couldn't see my entry under 'Games', but it takes a few minutes to appear. And doesn't appear in my profile yet, right?]
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Day 6: Oh oh, its day 6.
by Baz
Well, I already knew I wouldn't be able to do much on days 5-6, so its just a little further forward. I've added different enemy colours and sizes. Lost time due to not understanding Prefabs properly, plus one of those silly coding errors that drives you mad. I have a full clear day tomorrow. Priority is the randomly placed enemies and level progression.
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Day 4: It's alive!
by Baz
Did some work on the plasma blobs, now using some cool shader options I'd not tried before. Moreover, the enemies can now collide and explode -- the main mechanic of the game! Realised you can't just add a crosshair and expect bullets to go there... but it then occured to me to add a 3d sight line, which will always show the correct path and point of contact. Having decided to scale back some of the original plan, things are looking better. Its now an arena 'shooter' of sorts. There will be different sizes (hence speed) and types of enemy as you progress.
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Day 3 - Living in a box.
by Baz
Built an enclosed room so the game objects actually stay in the world... Decided to keep scene quite dark, since the glows help to distinguish where items are (Unity free only has 1 shadow for directional lights). Also, the glowy plasma balls look quite nice :-) BUT, I really need to get the main gameplay progressing. I am debating whether to just make it a frantic shooter, rather than designing the more subtle puzzle levels I was considering. It feels like thats the game it wants to be. Unlike 2d, it is much harder for the player to plan where items will move in 3d space, but kinda fun to dodge stuff...
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Day 2 progress. Shooting balls!
by Baz
Day 2 progress. Got basic shooting working, and made everything super-bouncy. The game will require the player to manipulate the enemies using the blob gun. It makes sense in my head...
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Day 1. Just the basics.
by Baz
Day1: a gun, a shiny floor, standard Unity 1st person controller script. Feels like a very long way to go, slightly concerned... I do think its important to end each day with a working 'thing' to play with. Game Idea: its set in a lab. The gun cant kill anything... you'll have to wait for the rest ;)
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Greetings all.
by Baz
Well, I signed-up - that's the first step... I've made a few games in Unity, but not an FPS. Like many of you, I don't really have a full week for this, so I'll need to keep the scope fairly limited. Maybe focus on 1 aspect, e.g. a variation on the regular shooting mechanic. Something silly + fun :) I grabbed some good 3d models from TurboSquid; I don't plan on spending the week trying to model (or animate...) things. This can also be my '1-game-a-month entry' for November. Good luck all!
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