|||| 8 - 15 nov 2014 ||||
7DFPS ...
About
Name
RobStorm
Timezone
US/Eastern -- (GMT-05:00) Eastern Time (US & Canada)
Website
http://superbossgames.com
Coolness
100% cool
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0

1

Initial version posted
Posted up initial version at http://itch.io/jam/7dfps/rate/13837 Let me know what you think.
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0

Finer details
Starting to make smaller objects now like pillows, pieces of paper, electronics. Some of these smaller things actually seem to take longer than the larger things because their shape is actually more complex. Another instance where the polishing and finishing phase actually could be the most work. Anyway, hope you like it so far!
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Screenshot update
Here's an in-editor screenshot update of how the room is coming along. Also last night was able to get some more details on the RE: Outbreak room creation techniques, so hopefully I'll be able to write about that later today or tomorrow. As of now I would say most of the "large" objects are done in the room so now I need to move on to the general desk and table clutter. Perhaps make a clean nice version as well as a cluttered "horror" version.
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Hey! I'm Rob Storm, working on a graphics analysis
Hey everyone. I'm Rob Storm, you may have seen me with Sven in the 7dfps bonus video. Currently my main game project is Intruder, a stealth multiplayer FPS that I've been working on for a while now, but I will be taking a short break to study some cool graphics stuff for my 7dfps game. Most of the time I work as a programmer for my games, but I also do the art. Recently I had been playing an awesome old Resident Evil game for PS2 called Resident Evil Outbreak. In this Resident Evil you could play online with friends and I was just blown away by the amount of unique content and details in the environments. So I decided to take a stab at modeling some highly detailed rooms with lots of unique assets and clutter to see if it can feel like some of the stuff from that game. I'll have more updates to come but here is one of the preliminary shots of the room so far. Putting all the 3d into Unity.
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