Our very first 7DFPS is over, and what a jam it was!
You can play the game here: Opera Sentai on itch.io
(how do you link the game to your own profile? My profile says no games...)
Our idea of making "THE BEST MOBILE SHOOTER EVER" took us through many waypoints...
>> Voice controls are a cool idea, but it's obvious why it hasn't been a "thing" yet.
>> Microphone controls are hard to tune
>> Cross-device compatibility is even harder to tune
>> First time in Blender AND first time with lightmapping in Unity... We had to abandon lightmapping because we couldn't get Blender objects lit for reasons unknown.
>> 7 days was deceptively long for a jam. It feels as though we may have done more with 48 hours without life getting in the way in between.
>> Couldn't get enough of what we wanted into the game (of course). Overscoped!
>> The irony of the controls being crappy in the mobile build WHEN we set out to build the "better" mobile FPS did not escape us. We simply didn't have time to dedicate to refining it :(
Lessons aside, what we did manage to get into the game we felt superb about:
>> Rough voice controls
>> Mobile controls (though we had no time to refine them)
>> Two classes of enemies, one shooty
>> Four attack types via mints (Fieryball, Arctic Fresh, Power Mint, and Mentos)
>> Variable attacks through voice (was gonna change it to pitch but again didn't have enough time)
Thanks dear #7DFPS guys! It was a fantastic first jam!