more...Fire Escape Finished
For a given value of finished, anyway.
Playable here: http://itch.io/jam/7dfps/rate/13767
more...Fire Escape: Update 2
Most basic mechanics are in now. I need a few more things:
- Shield enemy that requires teleport to defeat
- Make firing better (offset shot, feedback, shake)
- Make teleporting better (flash on teleport, shake)
- Player sprite
And then it's just doing as much level content as possible. I'm hoping to have things progress in a radial fashion after this opening "here's how you use your gun" section with a large HUB tower and have an extra "challenge" section for people who collect all the diamonds.
Also have some "boss" ideas but I'm trying to be realistic.
more...Day two progress
Well, it looks a lot like my entry last time to be honest, but I think because I cut my teeth on TFC skill maps I kind of gravitate to this kind of puzzle room, traversal mechanic style. The shtick is your alternative fire teleports you to its impact point (with some caveats) for some interesting 3D platforming and, hopefully, gun play.
It's going to be a busy week so I'm not sure how much else I can get done. But, I'm hoping to get to a point where it just needs level design early next week.