|||| 8 - 15 nov 2014 ||||
7DFPS ...
Obligatory Introduction Post
Hi hi hi everyone! I'm Lisa, and I'm super stoked about 7DFPS :D I'm a fulltime designer by trade and cut my teeth in the industry on an FPS, so I'm excited to get back into it. I'm using this jam as an opportunity to make a gift for a good friend and fellow designer. Well, half a present and half to fulfill my own selfish purposes. Let me explain... One day years ago, he was telling me about his QA days on some shooter or another. There was a period of time where there was a particular bug on the project that actually turned into its own game for the QA team. It was pretty simple: the ragdoll was broken, so whenever someone died they just stood in place as a static model. The result was that the game started off as classic death match, but as the corpses stacked up, the testers started hiding among them, waiting in place to try and catch someone moving, pretending to be a corpse statue themselves. It turned from an action game to a sneaky game over the course of a match, and apparently all the testers were super sad the day the bug got fixed. "That sounds really fun!" I said to him, "won't you make this as a real game? Like a mod or something? I want to play it! Please make it!" "Ehhh i'm too busy." He would say, and I would grumble. Some months later, I would pester him about it again, because I REALLY wanted to play it, but he always shrugged it off. WELL SOMETIMES IF YOU WANT SOMETHING DONE YOU HAVE TO DO IT YOURSELF. Therefore, I shall make this game next week and present it to him as a gift and token of our friendship. Since it's such a super simple mod, I'll be focusing on adjusting weapons and level design that lend themselves to the mechanic. I'll also be taking some big ole risks in other areas, namely: 1. Online MP are you CRAZY?? Yes perhaps, but I have the luxury of an ace networking programmer as a partner 2. New tools for me (UE4). I am new to UE4 and have only dabbled previously in UDK, but have a lot of comparable experience in our proprietary tools. Plus, another friend offered to help with art who is a superstar at UE4, so I should have my bases covered. I realize this isn't a super dramatic experimental idea, but it's one I've been itching to play with for ages and I am excited to make a gift for my friend!
liked by lubos, _discovery
Best concept. I wish you luck and look forward to giving this a go :).
Cheeseness says...
Ha ha, this sounds great! Best of luck for 7DFPS :D
nesis says...
Gday! Sounds like a fun idea. I'm looking forward to seeing it and all the sneaky hecticness. Hopefully UE4 is up to the task - beta has been a bit sketchy with blueprints lately.
sparkes says...
I think I've been told that story before. Was the game developed and QA'd in the UK?
Wertle says...
Nah it was in the States, some MoH game or another, I think. However, it seems like a common enough bug, so I imagine it will be an experience familiar to QA teams everywhere :)
LokisSword says...
Now that's a great way to come up with an idea for a Jam. Welcome, it seems like you've got plenty behind you to come up with a really cool entry. I look forward to seeing it!
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