more...Mosh Pit - final thoughts + the game's future
looks like a lot of people are doing a sort of 'debrief' post, so i might as well follow suit.
overall Dylan Brodie (artist) and i (Jack Huygens, programmer) were quite happy with how this game turned out.
we were aiming for a fast paced FPS that existed purely for the focus of FUN.
After all the hundreds upon hundreds of slow, 'realistic', gritty and over-all boring FPS games around these days, it's great to think about what FPS games can be.
realism is dragging down the genre, making it slow and limited.
people say the FPS's are getting stale, but what they mean is that 'realistic shooters' are becoming stale, FPS's still have tons of ground to cover!
so, what about Mosh Pit then? i hope that we succeeded in making a fun FPS, and from the feedback we've gotten it looks like we did! thank you all very much to the people who played Mosh Pit, and even more so to those who left feedback! we thoroughly appreciate it.
now for this game's future... though i won't guarantee it, it's likely that we will be coming back to this game at a later date and turning it into something worth selling (for a very budget price of course, something around $2).
we would love to add things like a much, MUCH better selection of weapons, elemental effects and special projectiles (like homing balls of electricity). on top of that we would re-work the whole wave system and bring in things like special wave properties, themes and challenges (much like the 'underdome' in borderlands). and most of all, we would give the game a proper map with several sub-arenas linked together in a stage-themed hell-world.
so there ya go. overall, this was a lot of fun.
if you want to have a look at the other game's we're working on (like a game about birds, and a game about tanks) then have a look at the Gaugepunk Games blog:
there's also a youtube channel: https://www.youtube.com/channel/UCIUQ-6KA7pBHKuKaR3fsqIQ
and a twitter page: https://twitter.com/gaugepunk_games
oh, and of course, the game link:
thank you all for a great jam!
more...Mosh Pit, random guns
well what do ya know, it's actually possible to get a weapon that will one-shot regular enemies at the start of the game.
OP OP OP please nerf OP
also here's some advice for this game, having the full 'roaring pipes' set will make you a unstoppable gibing machine with a burning shotgun!
in fact it was only ever slightly mentioned that this game has random guns. it does! each gun is made up of random parts, and some of those parts will belong to a set. every part will have stat effects on the overall weapon, meaning that you can get some very interesting guns with the right mixture of parts.
like a super-fast firing RPG with enough knock-back to throw a boss across the whole arena!
you can play the game here: http://itch.io/jam/7dfps/rate/13746
more...Mosh Pit - minor balance update
mosh pit has been updated with a few little tweaks including things like ammo quantity and lots of things to do with the boss.
you can play it here: http://itch.io/jam/7dfps/rate/13746
and watch the gameplay video here: https://www.youtube.com/watch?v=kMlbb82Lpdk
more...Mosh Pit - available for download
there we go, Mosh Pit is uploaded, submitted and ready to play. tomorrow i'll do a tiny update which will involve some balancing (considering that the game has had very brief testing when it comes to things like difficulty, ammo consumption and health rarity). in the mean time, feel free to leave a comment anywhere where this game is posted, be it here, youtube, twitter or even the gaugepunk site itself (please follow it oh god it's so quiet).
anyway, prepare to MOSH!
more...Mosh Pit gameplay video!
here it is, mosh pit gameplay in all it's explosive glory!
downloads will be coming within the next day (matter of fact, they might be coming right now)
more...Mosh Pit progress - nearly done!
looks like it's nearly done! all that's left is adding as much weapon pieces into the random generation mix as possible.
prepare to shoot witches and headless psychos with dual rocket launchers.
more information on the GaugePunk site: http://gaugepunk.blogspot.co.nz/
and there will be a video for Mosh Pit gameplay tomorrow (hopefully) on this channel: https://www.youtube.com/channel/UCIUQ-6KA7pBHKuKaR3fsqIQ
here's two days of solid progress!
at this point the idea for our game is simple, a very fast paced heavy-metal themed old school shooter. it's a wave based endless horde mode game with randomly generated guns!
the weapons range from machine guns, shotguns and all kinds of projectile throwing launchers. now, the interesting part about the random weapon system is that along with all the 'generic' gun pieces there will also be pieces the belong to unique 'legendary sets'. each part of the set would contribute very powerful stat bonuses to the weapon, and would give it a unique ability if the whole set was included.
the way you gain these pieces is either purely by chance, or by upgrading your weapons. when upgrading a weapon with a legendary piece for it's body, you will given another legendary piece of the same set. keep doing this and you will have the complete set!
an example of a legendary set might be a skeleton gun:
spine body, collar bone scope, skull barrel, foot underside and several other bones sticking out as miscellaneous pieces. create a gun with all the pieces and it will shoot explosive skulls!
so there you go, does it sound like a good system?
also all enemies explode into multiple gore chunks, which is nice.
anyway, here are some previous development screen shots:
more...Well Then, video games
Hi I'm Jack Huygens (programmer) known as Gaugepunk games and i'll be working with Dylan Brodie (artist) to make a good old fashioned old school fast paced rocket jumping dual wielding bullet dodging double jumping enemy beheading gore filled balls to the wall heavy metal first person shooter! yeah!
it's gonna be fun.
here's the Gaugepunk games site: http://gaugepunk.blogspot.co.nz/
and the twitter: https://twitter.com/gaugepunk_games