I'm done! My target was a Thief like stealth game. And although there are some stealth mechanics in the game, I ran into multiple issues.
To boil all of them down into one sentence: Making stealth games is fucking hard!
For multiple reasons. The biggest one being the AI. So in the end I ran out of time and didn't get to implement collectibles and got really lazy at building the level.
But I'll need some more time to properly reflect on what went right or wrong. Although I'll fix some stuff tomorrow I'm really happy to be done with it right now and I think the end result turned out pretty okay.
You can play it over here: WHOOP! WHOOP!