A non-combative first person puzzle/strategy game (updated August 21st, 7th day build in description).
If you're running Mac OS, you may find that mouse control lags. The Mac version has also been updated to run at a fixed resolution for better performance.
Under Mac OS, Blender currently has some bugs relating to input capture which cause keystrokes (which i've worked around) and mouse movement (which I haven't) to be misread. This may be more pronounced on less powerful machines. This also makes me very sad :(
In Dance (pronounced with a long "ah"
), you are a participant in a progressive dance. Your goal is to be paired with a particular partner. You do this by choosing to swap (Z
) or not (Ctrl
) with your current partner to control your movement through the dance.
Dance is a game about observing patterns and making strategic binary decisions based on what you learn. In some ways it might be a little like a sliding block puzzle where all the parts are already moving.
The links above represents the game on its 14th day of development (I started early
). A .blend file of my 7th Day version can be found here
. Note that you need Blender 2.66
or greater to run it (it'll work on Windows, Mac OS and Linux). Open the file up and press P with the mouse in the center of the window.
Feel free to also check out FLAT
, the game I worked on for the 2012 7DFPS Challenge.