Shootmephrenica is a small experimental First Person Shooter game in which you have to shoot no one but yourself! You will find yourself in a glitched out mysterious world where your gun is the only consistence that can be trusted. Shoot on reflective panels to make your bullet ultimately come back to you and hit you in your ragdoll face for ultimate glory and for progressing to the next chunk of the glitchy world.
If you were following my progress, I have now also added the gun, some cool blood fx that also collides and sticks, some particles and shader fx for shooting and some basic sounds. The game ended up being pretty short with mostly easy level chunks. Still have lots of ideas, like different weapons like a grenade launcher for instance, destructible environment stuff, like obviously explosive barrels and glitchy anomalies, like slow down the bullet heavily. In any case, it was a great experience and I learned a lot of the Blueprint scripting and quirks of the new Unreal Engine. Even though I bumped into tons of problems.
I also learned how to kill mself with style: http://i.imgur.com/6df9L8k.jpg
A shot that shows the final look with FPV gun: http://i.imgur.com/bObwelC.jpg