|||| 8 - 15 nov 2014 ||||
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depressing
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7

0

We're done here!
Completed tonight! Booya! A day early, but hey, it was wrapping up and I decided tonight is the night. This has been a great project, and its been awesome working on this game. I definitely want to continue the work on this afterwards (after a bit of a break!). We shall see how we go though! Seeya next time!
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2

0

Gun / Inventory System working
Another good night of progress for me, the gun and inventory system was giving me trouble, so I have completely stripped it back and I think the game is all the better for it. Also put in some more ascii guns.
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5

0

Good old CGA
That'll do pig. That'll do.
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3

0

Finally some environmental work
Had an idea about using random strings sort of like textures today, I like the effect as implemented. Might make some random colours as well. Also been fiddling with some additional lighting effects (not shown). So yeah, perhaps its a bit of a waste generating the random strings at world gen rather than being just randomly typed stuff by me but hey, this game is about randomly generated stuff I guess?
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3

1

Goddamn
Christ I've just come up from a coding daze. I feel like a serial killer coming around from a murder spree except instead of blood on my hands, theres code. So much code, everywhere...code..
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8

2

More work tonight, monsters now attack with glowing cubes
Been hitting the milestones tonight, got a good amount done. Just gonna sort out some of the monster and gun algorithms and I've hit tonights goals.
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4

0

Roguelike FPS
Second screenshot from me, really need to come up with some ideas for environmental textures. That and a setting I suppose.
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