|||| 8 - 15 nov 2014 ||||
7DFPS ...
About
Name
monoRAIL
Timezone
Australia/Melbourne -- (GMT+10:00) Melbourne
Website
http://cokane.com
Hotness
90% hot
Games
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15

7

Gelatinous Cube Assault
Lob fireballs, cook cubes.
Posts
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2

1

Coelophyte - Gameplay footage
This is stage 2 (of 4) of my entry. You can download it here: http://monorail.itch.io/coelophyte Web build coming soon!
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3

Coelophyte - submitted!
The game's submitted: http://monorail.itch.io/coelophyte I'm very happy to get this finished on time, and I think it's pretty interesting to play. I'll be uploading a web build soon, for now it's just a Windows ZIP. I hope you all like playing my game. I certainly learned plenty about Unity shaders and lighting while making it, which was my main objective.
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Coelophyte - GIFS!
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1

1

Coelophyte - Day 5 - Sound effects and lens flares.
Have you added sound effects and lens flares to your game yet? If not, stop what you're doing and add them now. They're important. Cancel the GUI. Cancel the pause screen. Cancel the save-load functionality. You need sound effects and lens flares.
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Coelophyte - Day 4 - Added shooting
Yes it's day 4 already in Australia. Changed the shader on the bubble-fluid so it's no longer visible behind scenery. This was too weird and confusing (even for a surreal game). Added some 'enemies' which you can now shoot. The spheres were supposed to be placeholder, but I think they look nice so I'm going to have to invent a spherical enemy. Need to start on audio soon as I think that will be an important part of the atmosphere.
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Coelophyte - Day 2 progress
I'm using the 7dfps jam to learn about shaders and custom lighting models in Unity 3D. Here's the progress after 2 days. No gameplay as such yet, I'm just experimenting with navigating a dark scene and looking at interesting ways to illuminate the world. Perhaps some gameplay will emerge from this.
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